09-03-2010, 09:15 AM
For a WoW type game, control and communication are the obvious challenges. In the absense of a bluetooth keyboard (which is doable, but clunky), I'm guessing gestures and voice are the way to go. Multi-touch offers a lot of possibilities, such swiping to hit, circles, "runes", and other gestures to cast spells (which frankly is more immersive than hammering a hotkey anyway), and so on. For communication, I'm guessing voice is the way to go, which seems to be the way MMOs are headed anyway.
I don't see an iPod or iPhone being a viable medium, but an iPad is. Especially as resolution and memory increase.
Zirak, depth is a limitation of the programmers, not the hardware. As iDevices become more and more of a viable market, the same resources will be put into them as for PCs. With the added bonus of standard hardware, simple distribution, standardized multi-player mechanisms, etc.
I don't see an iPod or iPhone being a viable medium, but an iPad is. Especially as resolution and memory increase.
Zirak, depth is a limitation of the programmers, not the hardware. As iDevices become more and more of a viable market, the same resources will be put into them as for PCs. With the added bonus of standard hardware, simple distribution, standardized multi-player mechanisms, etc.
Ex SWG, L2, CoH, Wow, and War
Currently PvPing in the stock market
Currently PvPing in the stock market
