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Non-gear based pvp
#11
Zirak Wrote:I think that to have a real chance at holding people long term that a game needs both of these. Either one by itself, I think, will fail to hold a large number of people for an extended time.

You don't need a personal item based game to accomplish what you are looking for. Shattered Galaxy did it by improving your base equipment with new upgrades as you level. Planetside did it by giving you access to greater amounts of load outs as your character advances, same with POBS.

All three of those games allowed character developement and unique load outs with out gear playing a major roll. Gear in POBS played more of a roll then the other two but in general I think most people would agree it was not on the level of the majority of the MMO's.

Their is enough precedence out there to show that the next purple piece of equipment is only important to players if you play a game that makes it important.


Vllad
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