05-26-2009, 04:35 PM
Quote:RPG style combat doesn't have the "skill based aiming" component. RPG combat skill comes from effective use of abilities and counter-abilities and that takes time to play out. Root, break root, knockdown, stun, snare, teleport, etc. After 60 seconds of fighting the player who understands his class better is probably winning, all else being equal. But you can't be Rambo like that. The best you can ever do to capture the Rambo feel in an RPG combat system is to have BIG fights with LOTS of people so that at least some of you can feel like Rambo as you get kill after kill while your teammates take the hits. The smaller the battle, the more this model falls apart.
When you are looking at the RPG game like Warhammer, there is also the mitigation, resists, armor penetration, crit chances, parry, dodge, disrupt involved in the calculation to damage taken/output. Of course that is why you said etc.
For example, there is a set of gear that gets me up to 23% crit chance. I have an ability that takes away some of their inititive(chance to be crit) and gives it to me. That basically makes me at 25% crit. On the downside to all of this crit. I do not have a -50% healing debuff, I lose close to 1200 hps and 200 str. I tend to run with the 12% crit and a that 200 str. Everything in a game like this is situational.
In the rest of your pondering, are you trying to combine the RPG and the FPS together?
Kakarat Keys ~ Thief ~ Guild Wars 2
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
