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Wargame vs "Living world"
#10
Jakensama Wrote:I just think the biggest roadblock to establishing a lot of features that would be fucking cool is that they are only cool if your on the dominant side
I think that's something that can be fixed in the game design.

Like, "a super cool dungeon/castle with megabosses that drop awesome loot and it's a PvP zone".

I just wouldn't even implement such a thing.
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