05-29-2009, 09:36 AM
It depends on what the game designer is trying to do:
In EQ and War they failed to allign the grouping/social system with the game mythos. Why bother to have "teams" or racial pairing if it's easy to mix-match from other teams. In effect they devolved the teams into class pools.
It would have been far more interesting to have bonus's and penalties for mixed races in War for warband/party maekup.
They also failed to integrate the "guilds" into the war effort. Instead they are independent operations, which while providing a recognizable struture , are a hinderence to the overall game goals. They do not add any flavor to the game. Originaly they had "regiments" that were connected and regiments gained reknown within the army structure.
Oh well...
In EQ and War they failed to allign the grouping/social system with the game mythos. Why bother to have "teams" or racial pairing if it's easy to mix-match from other teams. In effect they devolved the teams into class pools.
It would have been far more interesting to have bonus's and penalties for mixed races in War for warband/party maekup.
They also failed to integrate the "guilds" into the war effort. Instead they are independent operations, which while providing a recognizable struture , are a hinderence to the overall game goals. They do not add any flavor to the game. Originaly they had "regiments" that were connected and regiments gained reknown within the army structure.
Oh well...
