05-29-2009, 01:23 PM
Diggles Wrote:simulation vs arcadeI would consider those to be sub-questions.
how often does action occur
how long does it last
how complex is it (ease of controls, forgivingness, etc)
For example, you could have an elves-and-dwarves game with fast action, slow action, complex controls or simple controls. Ditto for sci-fi, ninjas, pirates, etc.
First we just have to decide what actual setting would be good to start with, and whether some settings are just inherently better than others.
For example, I've often thought of a "no magic" game, like Mount & Blade, but in the end I'm afraid that would limit the game design too much and make it harder to come up with a long term, fun game.
