05-29-2009, 03:01 PM
The combination of strategy from netbattletech and simulation from Mechwarrior 4. Most of the pilots didn't participate in the strategy aspect but you felt like you were part of a larger strategy nonetheless. I'd be interested in seeing something of this in a MMO. Planetside kind of had that but there wasn't much of a strategy element that endured more than one night. The map could look completely different the next day which has its appeal I suppose but doesn't satisfy those looking to make their mark.
I'm going to also go with EQ. The z axis element in EQ is really undeniable. I'd gladly go back to zoning if it meant I could climb up shit again or swim to the bottom of a lake or fall down a trap door. I'd also venture that the dungeons in EQ were just sick. I've never seen any game pull off the level of suspense that all EQ dungeons seemed to have. Why is that?
Lastly, I'm going to go with Rainbow6 Ravenshield. All the guns in this game had unique properties and they really felt good when you pulled the trigger. The sounds and the timing and reload etc were just spot on. I have no idea, of course, how accurate they were to real life weaponry I just know that they felt powerful and awesome and an MMO should aspire to that level of detail.
I'm going to also go with EQ. The z axis element in EQ is really undeniable. I'd gladly go back to zoning if it meant I could climb up shit again or swim to the bottom of a lake or fall down a trap door. I'd also venture that the dungeons in EQ were just sick. I've never seen any game pull off the level of suspense that all EQ dungeons seemed to have. Why is that?
Lastly, I'm going to go with Rainbow6 Ravenshield. All the guns in this game had unique properties and they really felt good when you pulled the trigger. The sounds and the timing and reload etc were just spot on. I have no idea, of course, how accurate they were to real life weaponry I just know that they felt powerful and awesome and an MMO should aspire to that level of detail.
Caveatum & Blhurr D'Vizhun.
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