05-29-2009, 03:10 PM
I think you have to keep the distinction between kill and attack. Since anyone can attack anyone so far in this game we do have to have some leeway.
Bob and Jim may be fighting on the same side but some AoE may splash or he aimed poorly need to be allowed. This has room for abuse however the Orcs only care about Bob or Jim if they kill each other. Other wise the Orcs just consider it friendly fire.
Bob may kill Jim but he only takes a faction hit. I would say the Orcs wouldn't attack him unless the faction dropped below zero. In other words Bob had some faction with Orcs so while they didn't like him killing Jim they will cut him some slack this time. If that dropped Bob to below Zero however the Orcs will attack him. EQ like.
I am not sure declarations are neccessary, only actions.
If Jim and Bob both showed up to fight where the Dwarves are attacking the Orcs they could sit and watch or help one or both sides. If they participate by healing or help killing one side or the other faction is adjusted.
However when they arrive the commanders of each side will have quest available. If Jim or Bob take any of those quest then that is a declaration of sorts to help.
Taking the quest from the Dwarf Commander could really piss off the Orc Commander where he no longer will give you his quest. Completing the quest gives you serious faction hits.
However I would still have it remain an action based mechanic. If you take the quest yet you do not start them you can still delete the quest and move over to the other Commander.
You could have multiple type quest.
Scouting
Gathering
Killing
Some quest like killing would result in severe faction hits while scouting may not. This way people could play a Neutral side and use this to balance their gains in faction increases.
Vllad
Bob and Jim may be fighting on the same side but some AoE may splash or he aimed poorly need to be allowed. This has room for abuse however the Orcs only care about Bob or Jim if they kill each other. Other wise the Orcs just consider it friendly fire.
Bob may kill Jim but he only takes a faction hit. I would say the Orcs wouldn't attack him unless the faction dropped below zero. In other words Bob had some faction with Orcs so while they didn't like him killing Jim they will cut him some slack this time. If that dropped Bob to below Zero however the Orcs will attack him. EQ like.
I am not sure declarations are neccessary, only actions.
If Jim and Bob both showed up to fight where the Dwarves are attacking the Orcs they could sit and watch or help one or both sides. If they participate by healing or help killing one side or the other faction is adjusted.
However when they arrive the commanders of each side will have quest available. If Jim or Bob take any of those quest then that is a declaration of sorts to help.
Taking the quest from the Dwarf Commander could really piss off the Orc Commander where he no longer will give you his quest. Completing the quest gives you serious faction hits.
However I would still have it remain an action based mechanic. If you take the quest yet you do not start them you can still delete the quest and move over to the other Commander.
You could have multiple type quest.
Scouting
Gathering
Killing
Some quest like killing would result in severe faction hits while scouting may not. This way people could play a Neutral side and use this to balance their gains in faction increases.
Vllad
