05-29-2009, 05:33 PM
Ahhh, I see. What happens when the installed factions are all gone? Server restarts?
Im just thinking out loud. In WW2OL, there is no NPCs. Basically the players run the show. The "High Command" decides the strategic element of when and where to attack, and funnel the players to the battles that need to be covered. Other low level High Command will grab ranking players from squads, and give them missions. "We need a para drop on Brussels.... 30 men.... 20 minutes"
Then that player will get his squad together, and run the "mission"....
After one army takes enough of the map, victory conditions apply, and we restart the map after a couple days of intermission. All the stories are written by the players. The Battle of Verdun post comes up on the forum, if it was an especially good fight, and players talk of the experience there.
Now, we're talking about a FPS..... But there has to be a way to run a WoW-style combat game, that incorporates great PVP, where the players are running the story.
Im just thinking out loud. In WW2OL, there is no NPCs. Basically the players run the show. The "High Command" decides the strategic element of when and where to attack, and funnel the players to the battles that need to be covered. Other low level High Command will grab ranking players from squads, and give them missions. "We need a para drop on Brussels.... 30 men.... 20 minutes"
Then that player will get his squad together, and run the "mission"....
After one army takes enough of the map, victory conditions apply, and we restart the map after a couple days of intermission. All the stories are written by the players. The Battle of Verdun post comes up on the forum, if it was an especially good fight, and players talk of the experience there.
Now, we're talking about a FPS..... But there has to be a way to run a WoW-style combat game, that incorporates great PVP, where the players are running the story.
