05-29-2009, 11:49 PM
The thing I don't get is that the "living world" concept doesn't even seem that hard, from a programming standpoint. It's no more complicated than what Warhammer is already doing with their Public Quest system.
e.g., imagine a Public Quest where orc NPCs form up and raid a dwarf village. (Kill enemy lieutenants, 0/5. Kill enemy chief, 0/1.) If they win, they take over the village and this automatically generates another PQ to take over the next closest dwarf village. Throw in a little decision making for which enemy village the PQ is generated against and that's basically it.
I honestly think the only reason nobody has done it is because it's perceived as a divergence from the norm, and thus, "risky". They would rather just take WOW and make minor changes to it, just as WOW basically took other MMORPGs and made minor changes to them.
Although you would need a big map, I think, for it to work the way we envision. WAR and WOW are simply too small. You'd want something the size of EVE or WW2O.
e.g., imagine a Public Quest where orc NPCs form up and raid a dwarf village. (Kill enemy lieutenants, 0/5. Kill enemy chief, 0/1.) If they win, they take over the village and this automatically generates another PQ to take over the next closest dwarf village. Throw in a little decision making for which enemy village the PQ is generated against and that's basically it.
I honestly think the only reason nobody has done it is because it's perceived as a divergence from the norm, and thus, "risky". They would rather just take WOW and make minor changes to it, just as WOW basically took other MMORPGs and made minor changes to them.
Although you would need a big map, I think, for it to work the way we envision. WAR and WOW are simply too small. You'd want something the size of EVE or WW2O.
