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Skill Based System.
#7
I havent read the whole thread so sorry if this is mentioned. Over all I like Vllads SKill based game. Here is an idea to fight the grind. Allow for a very short period to "grind up a skill" so people dont have to play for weeks just to get to a competitive level. So here are a couple idea's to throw around.

- Quick skill leveling (say a day for a single skill) -

- Over time, have the skill degrade if it isn't used. This would allow for a somewhat faster method to getting to the end at a preferred skill. However for those who would want multiple skills, still an effort.

- All that would be needed to keep skill levels, would be to use them in play time. (Note this also helps resolve the "power level and char sale concept. If a char is idle for a month, he is back to ground zero or some sort of base line).

- Have a final skill level that is difficult to obtain. So on a scale from 1 to 10, you could get to 9 pretty easy, but getting to 10 might be as long as it took to get to 9. Call it graduated mastery.
Maul, the Bashing Shamie

"If you want to change the world, be that change."
--Gandhi

[Image: maull2.gif]
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