06-02-2009, 09:50 AM
The main difference I see between skill based and class based is that you have the ability to change one thing without changing your entire class.
For example, the enemy team likes polearms, which means hardly any of them carry shields, so you start training in archery. You still wear the same armor, have the same magic abilities, etc, but maybe you dropped some points in your sword skill and picked up some points in your archery skill.
It's more like a Talent Tree, except the talent tree describes your character rather than describing a minor adjustment to a fixed class.
In WOW if a warrior wanted to switch to archery, he would have to bail on his entire class. Even if there was a function to let him do so without losing any levels, he's still been forced to change everything about his character just because he wanted to switch to archery. Skill based lets him adjust one aspect at a time.
For example, the enemy team likes polearms, which means hardly any of them carry shields, so you start training in archery. You still wear the same armor, have the same magic abilities, etc, but maybe you dropped some points in your sword skill and picked up some points in your archery skill.
It's more like a Talent Tree, except the talent tree describes your character rather than describing a minor adjustment to a fixed class.
In WOW if a warrior wanted to switch to archery, he would have to bail on his entire class. Even if there was a function to let him do so without losing any levels, he's still been forced to change everything about his character just because he wanted to switch to archery. Skill based lets him adjust one aspect at a time.
