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Skill Based System.
#17
Dustie Wrote:I think there was a lot to be said for the Planetside skill system. Anyone could be anything, but not all at once. To forget skills, you had to wait a certain short amount of time. The higher level you were, the more options you had available without forgetting previous skills, but you could still only be so many things at once.

I also think that Planetside and POBS got it right by combining (in a major way) your skills with your vehicle/boat/gear. You could be a veteran level 50 player and yet jump in a small fast boat or a large lumbering 50 cannon giant. The point was that you were not a large 50 cannon lumbering giant after 3 months of play and that's what you would be for the next 3 years.

Exactly. In a game like WAR, you have to roll another character in order to do something different.
I totally love the idea of EVERYONE starting the same, then going out and customizing to do what you want to do.
There will always be those cookie cutter builds, and the flavor of the months/weeks, There will always be that one guy/group to counter the flavor of the week and totally kick ass. That is part of the game, not knowing what your enemy is capable of.

I am a guy that likes to try different things with my character. Back on EQ, I eventually maxed out all my weapon skill and then maxed out all my trade skills. I was a warrior inept in every skill.

With Vllad's skill based system, I could see getting mastery in one skill, say Blunt. Then having sword as a secondary type weapon. Or perhaps I could get mastery in two types of weapons, but only using light armor. I have all my points into duel wield, parry, dodge. I could see that type of point system being very fun.
Kakarat Keys ~ Thief ~ Guild Wars 2
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
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