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Friendly fire as a game pitfall.
#1
I want to throw risk of uncontrolled friendly fire into here. While I dont disagree with the whole self governance aspect of friendly fire, I think this can be a serious pt fall as well. I dont know the answer but here are the piut falls to unfettered friendly fire.

- One very small group of ass holes that get enjoyment from removing others enjoyment can ruin the game.

- Opposing teams can create alternate chars and easily turn the tide or destroy the experience for everyone else.

- Having unfettered friendly fire but also the will to not allow an asshat to destroy the game, means you have to have a strong GM system that works off of subjective directions / rules. We all know this doesn't work.

There are lots of examples of how one person can destroy a good game for everyone else.
Maul, the Bashing Shamie

"If you want to change the world, be that change."
--Gandhi

[Image: maull2.gif]
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