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The Ideal Purge Game
#7
That's EVE's major win too.

We're small time in that game. These cruisers we're flying aren't throw-away. Going into battle has to be a calculated risk and it's a bummer to lose that cruiser. But it's the fear of the loss that creates tension and suspense when going into battle or when trying to avoid the enemy.


It's like.... on a scale of 1 to 10 where 1 is "Pssht, it's just a ship, no big deal, I don't really care that I died" and 10 is "OMG WTF I JUST LOST MY SHIP /RAGEQUIT" you want your game to be somewhere in the middle. You should care that you died but you shouldn't feel like shouting profanity into the mic for 10 minutes.

So,
1 is no good.
10 is no good.

EQ and EVE could tend to rate almost from 1 to 10 depending on circumstances but generally you could keep things at around a "6" and play an interesting, fairly dangerous, high stakes game with a potential for big wins.

WOW and WAR always kept the game pretty much at a 1-3 where "3" was simply "we wiped and can't continue the raid". You cared that you died but only because it put you in an annoying position of having to re-clear shit mobs.

I think the sense of loss and the sense of investment go hand in hand. If you don't care about losing, you probably don't care about winning or quitting either.
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