07-23-2009, 12:44 PM
Fretty Wrote:But once again, Eve is not JUST pushing PvP, and what you all are saying is assuming that PvP IS their goal, when it is not. PvP in EVE is merely a feature, something that CAN be done, but doesn't have to be. The entire game is a bunch of "can be dones" and very little "have to be dones".I'm not saying they should "have" to kill their neighbors, but rather, the game should always provide an incentive to do so -- even if you are perfectly friendly with your neighbor and act as trading partners and a defense coalition, there is still an underlying incentive of something you could maybe gain by taking them over.
Failure to insert this type of element can result in stagnation, which I think a lot of EVE corps suffer from. As far as I understand it, there is no reason for CVA and Goonswarm to go to war. The only thing either of them would stand to gain is more space which they probably have no actual use for. But if each area had something unique, then there's an element of tension -- maybe CVA and Goonswarm ally and cooperate and trade these unique resources freely. Maybe they try to murder each other. But something happens.
Without that element, EVE can turn into a whole lot of nothing-happening with large entities that mostly ignore each other.
Hoofhurr Wrote:We definitely aren't a twitch based community but there's something to be said about a league format even for MMOGs or strategy. The only problem here is that eventually you'll come up against someone better than you as games that are run via leagues don't cater well to the "Trap and Pounce" with overwhelming numbers type strategies that we seem to excel in.Yeah I've never really liked leagues, duels or any other sort of pre-arranged PvP.
Planetside was fine because while you might say the entire world was "pre-arranged PvP", at least it was big enough that you couldn't be sure where the PvP was going to be next -- you had some ability to "trap and pounce", as you say.
I tend to tire of Battleground setups quickly, and the smaller they are the faster I get bored of them, because there's no "trap and pounce".
When it comes down to it, head to head gameplay isn't my style (and I daresay, isn't Purge style) simply because I don't have the time or energy to sit at my computer 8 hours a day and compete with 14 year olds who sit at their computer 8 hours a day. But I can compete with them when they don't know what's about to hit them and I've had a chance to create a favorable condition (sure you're badass; sure you could kick my ass one on one in a fair fight; that's why I brought 3 friends and attacked you on a moonless night in the rain in a swamp while you were injured and wrestling a bugbear).
