09-22-2009, 09:27 AM
That's an interesting concept. I'm not aware of any MMOG I've ever played (Planetside aside) where leadership wasn't necessary when more than 5-6 people wanted to do something together. Even getting those 5-6 people together took a bit of work and initiative sometimes. Naturally, the larger the group the more leadership is necessary. Games that are very pugable or soloable seem to lack the continuity that make MMOGs persistent or evolving.
Caveatum & Blhurr D'Vizhun.
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