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The Ideal Purge Game
#24
Succeeded as being fun games for a short while but it almost seems that they were too simple to keep players playing for month after month year after year. This is where I think the problem resides. I think it's very hard and totally unprecedented to have a game that requires relatively little complexity on the player's part but has enough complexity to hold an audience for a year straight or more. I see complexity as going hand in hand with longevity.

I think you might achieve both by having a game with two overlapping spheres. An accessible, pugable, tactical game with the option to get into a strategic, more complex game if it suits you. The only issue I see with that is the 'herding cats' dilemma where the complex game becomes more trouble than it's worth because there are too many pugs and not enough strategic minded folks.
Caveatum & Blhurr D'Vizhun.
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