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The Eternal Noob
#8
Slamz Wrote:That's where I think game design comes in to play: you should never, ever log in and say, "well, time to go kill some ____".

Fair enough, but if you radically change the paradigm of MMOG design it puts any idea back on the table and makes it really hard to evaluate these concepts because they exist outside of the known framework. Maybe we need to clarify, in some fashion, if the new ideas we post are modifications of the known MMOG model or part of an entirely new one. And if they are part of a new one (e.g. Living World) maybe we could set some ground rules for that model so we can better evaluate how they might fit into that world. I think it's time we concretize some of the concepts for the Living World so that instead of pouring new ideas into the mix like ingredients into a stew, we stencil out the pieces and fit them in like a puzzle. Just a suggestion.
Caveatum & Blhurr D'Vizhun.
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