11-10-2009, 12:50 PM
Friendly Fire
Slower paced combat without the ability to flee easily (without dying)
No overpowered stealth classes
spread out group objectives
One reason why people huddle together is protection from gankers - stealth classes, overpowered classes and players much higher lvl in skill.
If you have game where a lvl 40 stealther cant instagib a lvl 20, and 3 lvl 20's can take out a lvl 40...you have a more interesting game. If it takes that lvl 40 2 minutes to kill a lvl 20...by then several more people could come to help out.
Slower paced combat without the ability to flee easily (without dying)
No overpowered stealth classes
spread out group objectives
One reason why people huddle together is protection from gankers - stealth classes, overpowered classes and players much higher lvl in skill.
If you have game where a lvl 40 stealther cant instagib a lvl 20, and 3 lvl 20's can take out a lvl 40...you have a more interesting game. If it takes that lvl 40 2 minutes to kill a lvl 20...by then several more people could come to help out.
[should not have shot the dolphin]
