11-13-2009, 01:19 AM
Yeah we've talked about this topic some before but I'd like to get into specifics.
A max level (or max skill) swordmaster does how much more DPS than a brand new player?
15% more?
100% more?
1000% more?
I imagine we'd tend to agree that it should be on the low end, but how low? I mean, 15% sounds good to me but I wonder if the MMORPG crowd would become disenchanted with playing for 6 months and only having their DPS increase by 15%.
But 100% is a lot, especially if hit points are increasing by 100% as well, effectively making the max level guy 4x more powerful than the new player. WOW is, I dunno, well over 1000% improvement, anyway, from newbie to maxed out character.
EVE actually did a reasonable job of staying on the low end, but you could improve lots of different things by 10% each. In the end, a newbie still couldn't compete with the vet but he could catch up relatively quickly in some areas.
A max level (or max skill) swordmaster does how much more DPS than a brand new player?
15% more?
100% more?
1000% more?
I imagine we'd tend to agree that it should be on the low end, but how low? I mean, 15% sounds good to me but I wonder if the MMORPG crowd would become disenchanted with playing for 6 months and only having their DPS increase by 15%.
But 100% is a lot, especially if hit points are increasing by 100% as well, effectively making the max level guy 4x more powerful than the new player. WOW is, I dunno, well over 1000% improvement, anyway, from newbie to maxed out character.
EVE actually did a reasonable job of staying on the low end, but you could improve lots of different things by 10% each. In the end, a newbie still couldn't compete with the vet but he could catch up relatively quickly in some areas.
